This is one of the initial backgrounds for Conjunction Aliens, a Flash madlibs game that teaches grammar to third-grade students. The game includes a variety of stories the students can play through, such as this one, a birthday party. I was art/UI lead in this thesis project, spearheaded by Lauren Perugini.
These are the main characters of Conjunction Aliens, four aliens that represent four main conjunctions primarily taught at the third-grade level. The game uses madlib stories to reinforce students with learning and using conjunctions effectively. I was art/UI lead in this thesis project, spearheaded by Lauren Perugini.
A screenshot of a thesis game I was working on, Cake Dungeon. Designed for the mobile platform, it is a cake-decorating game that also implements fast-paced puzzles in a dungeoneering environment. This screenshot is of the more relaxed decorating mode of the game, known as Free Mode.
An unfinished render of a steampunk-styled airship I was creating for a student project. I was inspired by the overly-dramatic and whimsical designs from the early Super Mario Bros. games, and wanted to create something with more detail.
Another student project, this time of a Domo plush I carry with me as a change purse. I experimented with texture mapping and creating my own textures, to simulate the plush fabric feel of the original, while still keeping a minimal polygon count.
An earlier student project of a deer mantlepiece that has been with my family for over 30 years. I enjoyed recreating it as a 3D piece, paying close attention to making it as identical to the original as possible, without using too many polygons for a gaming environment.
Although I like working with digital mediums, I'm also very comfortable using traditional mediums. Years of still life and figure drawing has helped me understand lighting, proportions, and perspective, which are critical for creating any type of artwork regardless of what it's being published for.
A quick sketch of a character design for an avatar in a fighting game. Most characters have final/ultimate attacks and forms that players can input to win a round, and in the case of this magic-type character, she can transform into a living bolt of lightning to go in for the kill.
This was my previous layout for my portfolio site, which features my fruit and vegetable characters that can be seen throughout my other work. The site features simple animations of the characters blinking and moving around the screen, and also double as navigation.
Although this project went to a different art direction in the end, this screenshot is from the first version of Evan's Amazon Adventure. I also was art/UI lead in this thesis project created by Lauren Perugini, and shown here is a journal entry of an animal the player can find in the Amazon rainforest.
Although this project went to a different art direction in the end, this screenshot is from the first version of Evan's Amazon Adventure. I also was art/UI lead in this thesis project created by Lauren Perugini, and shown here is one of the forest screens the player enters. The menu interface is docked at the bottom.
If only dark chocolate Reeses' pieces actually existed! This was a package design project from my undergraduate work, complete with nutritional information and ingredient list at the back side.
In case you were wondering where my fruit characters came from, this bottle project from my undergraduate student work is where it all started. I decided to go with a bottled fruit soda after first having a delicious strawberry sodapop my mother used to have when she was a kid in Trinidad.
Every year, C.W. Post design students enter the Student BOLI competition, which allows students all over Long Island to design a campaign for a non-for-profit. 2009 was New Ground, which focuses on homeless awareness and prevention. I designed print advertisements for my team, and this was my winning design.
This student project actually made me love using typography. Featured here is the popular east coast anime convention, Otakon. The text in the background is not an accurate list of their guest list, since the actual list wasn't available at the time. The "mascot" was also my own design to represent a generic icon to the anime scene.
Oddly enough I enjoyed working on this technical illustration, but perhaps it has something to do with my attention to detail. The mouse here is modeled by the same wireless mouse I use normally.
All art assets for the project were done in Illustrator. For Conjunction Aliens, we built the game in Flash and then put it up on smartboards for students to use and interact with instead of a traditional desktop.
All art assets for the project were done in Illustrator. For Conjunction Aliens, we built the game in Flash and then put it up on smartboards for students to use and interact with instead of a traditional desktop.
All art assets for the project were done in Illustrator. For Cake Dungeon, I built it in Lua using CoronaSDK, and used the graphics as either static or dynamic objects (either by dragging or tapping them).
All of my 3D works are done in Maya. Since this was an early project, it's the only one shown here that doesn't have a proper texture map compared to the others.
All of my 3D works are done in Maya. As a recent project, the textures and shading were made in Adobe Photoshop and then mapped for rendering.
All of my 3D works are done in Maya. As a recent project, the textures and shading were edited from photos in Adobe Photoshop, and then mapped for rendering.
Believe it or not, this was done with colored pencils. I carefully sketched it from a photo reference, and then borrowed its color and lighting with the pencils while bumping up the saturation as it was completed.
Although I'll sketch on anything, with anything, I always carry a small sketchbook, pencil, eraser, and sharpener with me. Sketching on smaller paper sizes lets me practice on details, as well as see the overall progress of the sketch quicker and easier. It's also easier to scan and compile into concept artworks to share with teams.
The previous layout was done in Flash, with all art done in Illustator.
All art assets for the project were done in Illustrator, which were then imported into Flash.
All art assets for the project were done in Illustrator, which were then imported into Flash.
This design was all done in Illustrator.
The labels were also done in Illustrator, and printed onto sticker labels that were placed around the glass bottles. Caps were painted white, and the fluid inside is simply water and food coloring.
This design was done in Photoshop, sized to fit Newsday's layout size. Unfortunately they provided us the logo, although we desired to update it as well.
This design was also done in Illustrator. It was originally printed to fit tabloid sized paper, however it also looks stunning when much larger.
This piece was done in Illustrator.